

Added titles and descriptions to Patreon cubes Added Mana Well, Chubi's Fireworks, and Bonbon of Trine to decorations shop Edited outdated descriptions for Falcon, Colossus and added x10 damage to resource tip to Looter, Raider, Hoover UFO descriptions Coins and Minerals from level up rewards that don't fit in capacity are now added to inventory Star Base now shows storage bar on upgrade menu Falcon damage text now shows x10 on upgrade menu Bunker and Friends Bunker added range bar on upgrade menu Removed damage bar and tip from things with 0 damage and health tip from things with 0 health Freeze Turret replaced damage tooltip with fire rate Example: +40% damage gives it +0.4 fire rate instead Freeze Turret now receives increased fire rate from powerups (Potion, Lightning Bullet). Fixed colonies reverting to old position after being moved. Improved level up rewards, including chips every 10 levels starting at level 100.

Damage received from attacks while offline is now visible when you login. Strengthened Missile Launcher to counter stronger air units. Looter, Raider, Hoover UFO now cost Minerals to train and give x10 damage multiplier to resource buildings instead of x3. Looter, Raider, Wasp, Hoover UFO, Mender, Falcon, Zeppelin have been rebalanced. Friends Bunker can be upgraded up to level 3. Traps, Blue Traps, and Flytraps can be upgraded up to level 3. Star Bases give more Coins and Minerals storage at higher levels. You can change the game's language from the settings bar in the bottom right. Medal requirements have been rebalanced. Thanks to Kitayoshe, Atociber, and Yasumora for the art! Added level 7 flying units and their medals. Rival battles instantly take your chips now so you can't quit before the battle starts Fixed falcons being able to shoot units outside of their range Fixed issues with overlaps in base builder mode Because of the 1st flying unit (wasp) now being unlocked at sb 4 starports can no longer be built at sb 3 Lowered item requirements for trap upgrades Buffed UFO/Raider (not to pre-nerf levels though) Added an end to the online shield, after 16h of online time in a day you will become attackable(but you wont show up in the target finder) Added bots to target finder to ensure you will always get a target When houses/mines are attacked resources are properly removed from them instead of banks And as always we brought you a lot of changes!
